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- #DOWNLOAD MUDLET INSTALL#
- #DOWNLOAD MUDLET ARCHIVE#
- #DOWNLOAD MUDLET LICENSE#
- #DOWNLOAD MUDLET DOWNLOAD#
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It is constantly being improved and updated, and is a great way to get started with MUDs.
#DOWNLOAD MUDLET DOWNLOAD#
Mudlet is free to download and use, and comes with an active community of helpful developers and users. With Mudlet, you can easily create custom maps and rooms, set up triggers and aliases, write your own scripts to automate common tasks, and much more. It has an intuitive graphical user interface (GUI) that makes it easy to create and customize your own game world. Mudlet is feature-packed and extremely user-friendly. It is available for Windows, macOS, and Linux, and is one of the most popular MUD clients in the world. Also, outside of combat it's a very different story.Mudlet is an open-source, cross-platform MUD (Multi-User Dungeon) client designed for playing text-based adventure games online. And aesthetically that is a really beautiful UI. Therefore, using any more vertical space than the amount I can monitor without missing the main console is just reducing the total number of visible lines in the main console, without any major benefit. It's tempting to add more and more of them (I had 8 at one point) but there seems to be a limit to how much physical space I can look at before it is a distraction. I don't do that graphically though I have a few single line miniconsoles. In that space, I cram information about my target, myself, the people in the room etc. Ultimately, midfight, I'm not going to see much else without moving my eyes away from the flow of information, so that ~30-40mm of space right underneath the main console is the most valuable bit of screen real estate. It's a good location for the gauges, but the name above the gauges takes up vertical space. I'm trying to follow what is happening, by picking important colours/echos out of the spam, and watching the prompt. Others may be different, but during combat I stare at the bottom of the main window. I do feel that people with a focus on PVP will not like the amount of vertical real-estate being taken up. It helps with development since it makes more classes available to me personally, and shows some appreciation of all the time and effort I've put into developing this UI and the accompanying scripts If you use Valkyrior and like what you see with it, please consider tossing even a nominal amount of credits to Evalyne in game.
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(Frankly, I encourage you to just contribute your changes back, however.) If that licensing term is unappealing to you, either do not use the system, or see the readme for information on paid licensing that does not have this stipulation.
#DOWNLOAD MUDLET LICENSE#
Importantly, this means you MUST make available any changes you make to the code, under the same license terms. Valkyrior is freely available, under the AGPL license. If you have any troubles with Valkyrior feel free to ask in this thread, or message Evalyne OOC, in game.īugs or feature requests can also be submitted to the formal tracker, here: (account signup required)
#DOWNLOAD MUDLET INSTALL#
Follow the prompts and you should be good! No, you don't need to understand what that's doing (but if you're curious, it's downloading a bootstrap script that will install all the stuff into your profile you need) It will ask you where scripts_valkyrior.xml is.
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Lua local a=""local b="ValkyriorBootstrap"function d(c,e)if not e:find(b,1,true)then return end installPackage(e)os.remove(e)setupValkryior()end registerAnonymousEventHandler("sysDownloadDone","d")downloadFile(getMudletHomeDir().(a:ends("xml")and"/".b.".xml"or"/".b.".zip"),a)
#DOWNLOAD MUDLET ARCHIVE#
It currently supports Aetolia, Imperian, Materia Magica, and Luminari MUD, but the focus is on Aetolia presently.ġ) Download the zip of the system from the websiteĢ) Unzip the zip archive it gives you where you want the Valkyrior system files to be.ģ) Load Mudlet and go to your Aetolia profile.Ĥ) Enter the following into the input field: It automates a lot of tedious tasks, and also includes MUD-specific modules that handle things like displaying status effects (defs and affs in Aetolia's case), auto-bashing, and more. Among other things, this allows the mechanical differences to stand out more prominently. Valkyrior is designed to be a UI that can be interchangeable across different MUDs, with the aim of providing as uniform as possible an experience across MUDs in terms of interface.
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